5/28/2023 0 Comments Clockmaker![]() Waiting until you reveal that you are the Clockmaker until the second day, or beyond, can help you survive the earlier, riskier, stages of the game. As the only character in Sects & Violets that gets information on the first night, and never again, beginner good players will have a tendency to want to execute the Clockmaker on the first day. Surviving the first day is crucial if you are the Demon bluffing as the Clockmaker.If instead they believe that you are evil, they will believe that you gave false information, and again avoid the actual Demon. ![]() If they believe that you are good, they will believe your information, and therefore not consider you as a Minion or Demon when figuring out the Clockmaker information, and therefore not arrive at the actual Demon. Giving correct Clockmaker information can actually quite helpful to the evil team.Remember that a "1" means that the Demon and Minion are sitting next to each other. Since you know how many steps the Demon and Minion are from each other, this incorrect information can lead the good team down the garden path for several days. The standard, easiest way to bluff as the Clockmaker is to tell the group false information on the first day.When bluffing as the Clockmaker, there are a few things you should keep in mind: This also means you know (up to) four Demon options from the very beginning! Figuring out who will lead you right back to the Demon! The Evil Twin is a bit of an exception to this since you'll very likely know they're in play from the beginning. If you notice that suddenly nobody is dying by Witch, being driven mad by Cerenovus, or transformed by the Pit-Hag, then you may have executed one of the Minions. ![]()
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